. |
LEAGUE MATCH SEQUENCE |
PRE-MATCH SEQUENCE |
POST-MATCH SEQUENCE |
1. Hire Freebooters.
2. Roll on Weather Table
3. Work out the gate.
4. Work out Handicap.
5. Take Special Play cards.
6. Roll for Niggling Injuries.
|
1. Work out each teams winnings.
2. Allocate Star player points and roll on the Star Player Table.
3. Roll on the Fan Factor Table.
4. Make any purchases.
5. Work out new Team Rating.
|
THE GATE |
Tournament Semi-Final |
+1 per dice |
Tournament Final |
+2 per dice |
The Gate=(One dice per Fan Factor + modifiers) x 1,000 |
HANDICAP TABLE |
DIFFERENCE IN TEAM RATINGS |
BONUS CARDS |
BONUS MVP'S |
0-10 |
0 |
0 |
11-20 |
1 |
0 |
21-30 |
1 |
1 |
31-50 |
2 |
1 |
51-75 |
2 |
2 |
76-100 |
3 |
2 |
100 + |
3 |
3 |
Bonus Cards: Number of extra Special Play cards the team may take at the start of the match.
Bonus MVP's: Number of extra MVP's the players in the team are awarded at the end of the match. |
|
SERIOUS INJURY TABLE |
D66 |
RESULT |
EFFECT |
11-13 |
Concussion |
Miss Next Game |
14-16 |
Broken Ribs |
Miss Next Game |
21-23 |
Groin Strain |
Miss Next Game |
24-26 |
Gouged Eye |
Miss Next Game |
31-33 |
Broken Jaw |
Miss Next Game |
34-36 |
Fractured Arm |
Miss Next Game |
41-43 |
Fractured Leg |
Miss Next Game |
44-46 |
Smashed Hand |
Miss Next Game |
51-52 |
Damaged Back |
Niggling Injury |
53-54 |
Smashed Knee |
Niggling Injury |
55-56 |
Pinched Nerve |
Niggling Injury |
61 |
Smashed Hip |
-1 MA |
62 |
Smashed Ankle |
-1 MA |
63 |
Smashed Collar Bone |
-1 ST |
64 |
Broken Neck |
-1 AG |
65 |
Serious Concussion |
-1 AV |
66 |
Fractured Skull |
-1 AV |
Miss Next Game: Write a 'M' in the injuries box on the team roster and rub it out at the end of the next match.
Niggling Injury: Miss next game as above. In addition, write a 'N' in the injuries box on the team roster. Before each match you must roll one dice per Niggling injury the player has suffered. On a roll of '1' the player must miss the match.
-1 MA, ST, AG, AV: Miss the next match as above. In addition, record the characteristic change on the team roster. However, no characteristic may be reduced by more than 2 points, any injuries that could reduce it further are ignored.
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|
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MATCH WINNINGS TABLE |
TEAM RATING |
THE GATE |
0-99 |
100-125 |
126-150 |
151-175 |
176-200 |
201-250 |
250+ |
0-15,000 |
+1 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
15,001-30,000 |
+2 |
+1 |
+0 |
+0 |
+0 |
+0 |
+0 |
30,001-45,000 |
+3 |
+2 |
+1 |
+0 |
+0 |
+0 |
+0 |
45,001-60,000 |
+4 |
+3 |
+2 |
+1 |
+0 |
+0 |
+0 |
60,001-75,000 |
+5 |
+4 |
+3 |
+2 |
+1 |
+0 |
+0 |
75,000+ |
+6 |
+5 |
+4 |
+3 |
+2 |
+1 |
+0 |
Won Match: +1
Match Winnings = (dice roll + Modifiers) x 10,000. |
FAN FACTOR TABLE |
ROLL |
RESULT |
1 or less |
Fan Factor goes down 1 point. |
2-5 |
Fan Factor stays the same |
6 or more |
Fan Factor goes up 1 point |
Won the Match -- +1 |
Lost the Match -- -1 |
Team Scored 2+ TD's -- +1 |
Tournament Semi-Final -- +1 |
Tournament Final -- +2 |
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This chart is © and TM Games Workshop |