(Wasteland Gazette - CPI):
An estimated 20,000 rabid Knight fans were maimed, killed, or eaten during three days of
violent riots and ritual sacrifices following the Neon Knights improbable victory in the
Dungeonbowl final. The Knights were able to overcome the incompetence of their Wizard,
Magnus Drek, as well the lightning speed of the Fadark Champions, to take home the
Dungeonbowl, along with the College of Magic Wizard Celestine Loraithi (who appeared
visually disturbed at the prospect of serving an entire year in the Chaos Wastes). For the
third time in the playoffs the Knights needed an extra period to win the game.
158,000 (mostly woodelf) fans packed into the cavernous stadium to watch the extravagansa
unfold. The Knights won the toss and, after surviving a Blitz, basically ground the
cage up field to score on turn 7. Against a Perfect Defense, a (failed)
Razzle-Dazzle, and Chaos Sorceror Magnus Drek, the Woodelves managed to tie it
up going into the half.
The stadium's air conditioning malfunctioned during the halftime show, as the
conjured Water Elemental's briefly escaped control and the stadium was ingulfed in a
magical Blizzard. However the sure-footed elves were pretty much uneffected as
Spiffy slid in for a one turn go-ahead score. Wizard technicians reasserted mastery of the
Elementals in time for the next kick off. The mess made by melting snow an ice pretty much
made it look like it was Pouring Rain for the rest of the game, which made
ballhandling touchy indeed.
In any event, the Knights were able to get a hold of the ball and push it up the field, KO'ing
elves at an alarming rate. The Play Of The Day occured when Deeproot Strongbranch was
cut down and made into 2x4s. The crucial event happened on turn 7 with the Chaos cage
nearing the EZ. The Elfin Wizard hurled a fireball that unfortunately didn't stop the ball carrier.
Sn'orckh, bolstered by The Chuck, dived in for the tieing score as the game clock
expired.
Chaos won the OT toss. The Champions were able to get all 6 of their KO's back onto the
field without the benefit of a Magic Sponge. The unlikely hero (and eventual game MVP) of
OT was the freebooted assassin who removed both Wardancers. Sn'orckh was again able
to corral the slippery ball and, due to some timely blocking, was able to slip thru a tiny hole
and win the game.
Roster Moves:
Freebooted assassin -35k
Injury Report:
Mu'U was killed but apothed.
Commentary from da Coach: I had a 4-1 card edge, which you would think would be
dominating, but in actuality, his one card (Hawkfing's Curse) countered my Get'em Lads. My
Razzle-Dazzle didn't work :(, I rolled a 1 on my Secret Way making it worthless (a 3+ would
have won the game), leaving me with The Chuck that actually was useful as I needed it on
turn 8 second half as my player rolled a 1 for his go-for-it for the tie. Luck was eventually on
my side, as for the third game in a row I won the all important toss in OT.
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