(Wasteland Gazette - CPI):
Chaos has once again returned to it's early season form. The fact that they pushed it to OT
was a miracle in itself.The Knights started of the game on fire as they received the KO and
immediately knocked the Ork line up one sdie and down the other. Things were looking
good until the pivotal play on Turn Two when the Mighty Mu'U went wild on a rampage that
took knocked down a teammate. This action aloowed the Orks to regroup and get their
defense re-set.The Knights' brief numbers advantage evaporated and by the end of the half
they were left with just a handful of players with goose-eggs on the scoreboard.
None of the 3 KO's players left the bench for the second half to go along with 3 injuries,
leaving just 5 players on the field for the second half. The Orks burned clock scoring ont
their Turn 8.Fortunately for the Knights, carting off all of their dead and wounded had
consumed so much time that the Refs allowed the play to go on just a little longer with an
Injury Time period, giving the goats enough time to complete a pass an tie up the score.
The Knights needed a miracle to win in OT, unfortunately none occurred and they went
down to a hum-drum loss.
Roster Moves:
A Large Donation by the Knights gets their FF +1
Injury Report:
#5 B'lee eet has a fractured leg.
#15 Chaos Warrior has a broken Jaw.
#11 Beastman in languishing in Jail waiting for a 50K bail.
Commentary from da Coach: Was doing OK up until the Minotaur snake-eyed a Wild
Animal
roll. Kevin was on his heals to that point, suddenly it all turned around and I was playing up
hill.
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